Tutor: Lionel Untereiner
Co-advisor: David Cazier
Lab/Organisation: ICube – Mimesis team (Inria/Université de Strasbourg)
Place : Strasbourg, France
In computer graphics and animation, subdivision surfaces are widely used to create visually appealing 3D models . When aiming for a plausible physical behavior of those models for 3D animation or games, physically-based simulation comes into play. Then, a volumetric mesh has to be generated from those models. In many cases, it takes several loops of design and simulation to adjust a 3D geometry so that it shows the intended behavior in the simulation. This work targets a tighter integration of 3D modeling and physically-based simulation in computer graphics.
The objective of this internship is to set up a multiresolution volumetric editing tool. For this purpose, the main challenge is to enable volumetric editing primitives  and in the multiresolution framework.
 Lionel Untereiner, David Cazier, Dominique Bechmann , n-Dimensional multiresolution representation of subdivision meshes with arbitrary topology, In Graphical Models, 2013
 Christian Altenhofen, Felix Schuwirth, André Stork, Dieter Fellner, Volumetric subdivision for consistent implicit mesh generation, In Computers & Graphics, 2017
 Denis Zorin, Peter Schröder, and Wim Sweldens, Interactive multiresolution mesh editing. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques (SIGGRAPH ’97), 1997